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UI Design

Transcript: UI DESIGNER Made by Patrick Feng UI Design UI Design User Interface(UI) desing is the design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices Schools Schools Emily Carr University of Art and Design Emily Carr University of Art and Design 520 East 1st Avenue Vancouver, BC V5T 0H2 ADMISSIONS & COST Grade 12 graduation, GED or equivalent Proficiency in the English Language* Canadian citizenship or permanent resident of Canada Resume Portfolio Review and Interview Students must be over the age of 18 and should have completed Grade 12 or equivalent education. ADMISSIONS Tuition: $7140 British Columbia Institute of Technology British Columbia Institute of Technology 3700 Willingdon Avenue Burnaby, BC V5G 3H2 ADMISSIONS & COST ADMISSIONS Tuition: $5004 English: two years of education in English in an English-speaking country with one of the following: English 12 (67%) or 3.0 credits of post-secondary English, humanities or social sciences (67%) from a recognized institution College of New Caledonia College of New Caledonia 3330 22 Ave, Prince George, BC V2N 1P8 ADMISSIONS & COST Successful completion of Grade 12 with English 12 or English 12: First Peoples ADMISSIONS Tuition: $5077 Companies Companies Electronic Arts - DICE Studio 4330 Sanderson Way, Burnaby, BC V5G 4X1 Electronic Arts - DICE Studio Ubisoft 224 Wallace Avenue, Suite 200 Toronto, Ontario - Canada, M6H 1V7 Ubisoft Blizzard Entertainment 1 Blizzard Way, Irvine, CA 92618, USA Blizzard Entertainment https://www.aytech.ca/blog/ui-design/ https://www.bcit.ca/study/programs/6415smcert#entry https://www.bcit.ca/study/programs/6415smcert#overview https://www.bcit.ca/study/programs/6415smcert#costs https://www.bcit.ca/admission/fees/ http://www.educationplannerbc.ca https://forums.battlefield.com/en-us/discussion/98410/battlefield-1-user-interface-live-service-update-03292017 https://www.diabloii.net/blog/comments/diablo-3-blizzcon-screenshots-improved-crafting-console-ui http://videogameinterfaces.com/ui/blizzard/overwatch/page:2 https://www.ea.com/en-ca https://www.ubisoft.com/en-ca/ https://www.blizzard.com/en-gb/ https://playoverwatch.com/en-us/ https://worldofwarcraft.com/en-us/ https://eu.diablo3.com/en/ http://www.dice.se/ https://www.battlefield.com/games/battlefield-4 https://www.battlefield.com/news/battlefield-1 https://www.battlefield.com/games/battlefield-hardline https://www.ubisoft.com/en-ca/game/splinter-cell-blacklist Sourcse

UI design

Transcript: Use of: When there is only one product to buy. When there is more than one version of product to choose. When you want to provide the user with an overview of how version of products differ both in terms of features and price. Link: WIZARD Example: OBSERVER SLIDE SHOW Use of: When need to tease multiple stories, but want to save screen real estate. To direct users’ attention toward stories that have been highlighted. To allow users to skim several stories without scrolling, doing any other input movements. A website can hold a lot of information, so a big issue is making sure the most important information gets the attention it needs.A good solution to this is using a slideshow on the home page to highlight featured content and organize content in a nice clean module. A slideshow is a display of a series of chosen pictures, which is done for artistic or instructional purposes. SLIDE SHOW Problem: The user wants to achieve a single goal but several decisions need to be made before the goal can be achieved completely which may not be known to the user. Solution: Take the user through the entire task one step at the time, and show which steps exist and which have been completed. Each screen asks the user to input information. Cancel button is included in the wizard. Keep the purpose clear. Use of plain language. Placing the good default. PRICING TABLE Example: WIZARD WIZARD INTRODUCTION PRICING TABLE Solution: Provide thumbnails, numbers or buttons for quick navigation. Make it both auto and manual. Avoid using extra buttons and unnecessary features. Proper placement of buttons. Use the transition that best captures the style of website SLIDE SHOW SLIDE SHOW Problem: The user needs to get an overview of what pricing plans are offered and how they differ Solution: Display the different version of product in a table aligning price and features. Place prices both at top and bottom. Keep the pricing table short. All elements should be consistent with the overall design of the web. Make the section of price table, that you want to draw attention to stand out. Use of: When user needs to perform a task that dictates more than one step. To perform a complete task consisting of several dependable sub-tasks. To input complex data into a system Needs guidance. User must complete steps in a specific sequence. Steps needed to reach a final goal but vary due to decisions made in previous stages. Drawbacks: If the process of finishing the wizard feels too long, the user often gets annoyed. When the wizard don’t fit the screen solution, the wizard looks tedious to finish as it forces user to scroll to enter data and navigate back and forth. Example of Observer: They allow users to quickly skim through stories without scrolling, moving the mouse or in any other use of navigation options. Shows several pieces of content within a limited amount of space. It is the the key to smart strategic Web design in finding a smartest and interactive way to display your information to your visitors. Transitions and movement are a great way to get the users attention and get them engaged. PRICING TABLE SLIDE SHOW Drawbacks: When user want to view all stories at the same time. Over-usage and combination with other animations can lead to making a web seem too busy and attention-demanding. Slideshow steals attention. Problem: A large monolithic design not scale well as new graphing or monitoring requirements are levied. Solution: The observer pattern allows models and views to be bound to each other. Lets you vary subjects and observers independently. Re-use subjects without re-using their observers and vice-versa. Let's you add observes without modifying the subjects or other observers. OBSERVER http://www.designsensory.com/ https://www.ups.com/one-to-one/register?loc=en_US&returnto=http://www.ups.com/content/us/en/index.jsx?inputImgTag=&setCookie=yes&Site=Corporate&cookie=us_en_home&sysid=myups Link: OBSERVER Intent: Define one-to-many dependency between objects. Encapsulate the core components in a subject abstraction, and the variable components in an observer hierarchy. The "view" part of Model-View-Controller Use: Encapsulating the aspects in separate objects lets you vary and re-use them independently. When a change to one object requires changing others, and you don't know how many objects need to be changed When an object should be able to notify other objects without making assumptions about who these objects are. Nayan Subba Kripesh Thapa Chandani Thapa Magar Observer, slide-show, pricing table and wizard

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