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Powerpoint Review Game Templates

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PowerPoint Game Templates

Transcript: Example of a Jeopardy Template By: Laken Feeser and Rachel Chapman When creating without a template... http://www.edtechnetwork.com/powerpoint.html https://www.thebalance.com/free-family-feud-powerpoint-templates-1358184 Example of a Deal or No Deal Template PowerPoint Game Templates There are free templates for games such as jeopardy, wheel of fortune, and cash cab that can be downloaded online. However, some templates may cost more money depending on the complexity of the game. Classroom Games that Make Test Review and Memorization Fun! (n.d.). Retrieved February 17, 2017, from http://people.uncw.edu/ertzbergerj/msgames.htm Fisher, S. (n.d.). Customize a PowerPoint Game for Your Class with These Free Templates. Retrieved February 17, 2017, from https://www.thebalance.com/free-powerpoint-games-for-teachers-1358169 1. Users will begin with a lot of slides all with the same basic graphic design. 2. The, decide and create a series of questions that are to be asked during the game. 3. By hyper linking certain answers to different slides, the game jumps from slide to slide while playing the game. 4. This kind of setup is normally seen as a simple quiz show game. Example of a Wheel of Fortune Template https://www.teacherspayteachers.com/Product/Wheel-of-Riches-PowerPoint-Template-Plays-Just-Like-Wheel-of-Fortune-383606 Games can be made in order to make a fun and easy way to learn. Popular game templates include: Family Feud Millionaire Jeopardy and other quiz shows. http://www.free-power-point-templates.com/deal-powerpoint-template/ Quick video on template "Millionaire" PowerPoint Games Some games are easier to make compared to others If users are unsure whether or not downloading certain templates is safe, you can actually make your own game by just simply using PowerPoint. add logo here References Example of a Family Feud Template PowerPoint Games are a great way to introduce new concepts and ideas You can create a fun, competitive atmosphere with the use of different templates You can change and rearrange information to correlate with the topic or idea being discussed. Great with students, workers, family, etc. For example: With games like Jeopardy and Family Feud, players can pick practically any answers. The person who is running the game will have to have all of the answers in order to determine if players are correct or not. However, with a game like Who Wants to be a Millionaire, the players only have a choice between answers, A, B, C, or D. Therefore, when the player decides their answer, the person running the game clicks it, and the game will tell them whether they are right or wrong.

Templates

Transcript: Social learning network for teachers & students Create assignments, files & notices Discussion forum for class groups Retrieve homework Penzu Furl Shanna Wood 10/5/12 Web 2.0 Tools Multiple technology tools increase ability to learn Providing students with technology that they would not normally have Positive effect of student learning Student engagement & hands on with technology Encourage creativity Audio broadcast converted to MP3 or other playback device Listener can choose what they listen to and download Can be used for class presentations, lecture & literacy Anyone, Anytime, Anywhere Web 2.0 is a term coined in 1999 to describe web sites that use technology beyond the static pages of earlier web sites Blogs Emerging Technologies Reflection Edmodo Ways that Penzu can be implemented into the classroom:Warm-Up Activities Daily journaling Writing Essay's Introduction Penzu is a simple service written on rails, that allows you to write and save private notes or posts with images, print the entry, or share it by email or submit as assignment Podcasts Enhance learning, creativity & collaboration Easier to share global wide Web 2.0 tools are today's tomorrow Possibilities & future are endless Social bookmarking site that enables students and teachers to share their favorite sites with each other. This can be helpful for research, projects or sharing tutorial sites, with peers. Teachers can also use this site to share ideas on lesson plans or fun ways to teach while keeping students engaged in learning. Daily post Personal reflections Only owner can make changes Class discussion forum

REVIEW POWERPOINT

Transcript: 6. Sports Intermediary: Organization that markets an event. 7. Exchanges. Transaction between a producer and consumer. 8. Audience: All individuals at or exposed to an event. 9. Behavioral Segmentation: Segmentation based on Rate of Use. 10. Demographics: Segmentation based on measurable statistics. 41. Branding: A company's effort at developing a personality and image. 42. Brand: A company's identifying mark or logo. 43. Ad Schedule: Organizes promotional message delivery. 44. Advertising: One way mass communications paid for by a sponsor. 45. Media: Method of distribution for a promotional message. 26. Leveraging: Increasing a sponsorship with additional marketing efforts. 27. Percentage of Sales: Promotional budgeting using a set percent of gross sales. 28. Objective and Task: Promotional budgeting which funds a specific goal. 29. Retailer: Company which sells merchandise to the end user. 30. Signature Sponsor: A sponsor who has paid for the most exposure at an event. 31. Sponsorship: A corporate entity which is involved with a sports property in order to gain exposure to sell products. 32. Sportscape: The physical surroundings of a venue that impact spectators desire to stay or return. 33. Sports Property: Marketing item of value, such as a league team coach or player. 34. Season Ticket: Tickets purchased for a season of an event. 35. Personal Seat License: License purchased by a ticket holder to buy that seats tickets for a season. 26-30 46. Personal Selling: Interactive and interpersonal promotions meant to develop relationships and increase customer satisfaction. 47. Promotion Mix: The combination of promotional efforts for a business. 48. Public Relations: Building a good image in the public eye. 49. Publicity: Non-paid news style communications about a product or company. 50. Sales Promotion: Retailer focused promotion aimed at increasing short term sales goals. Event Triangle Fan gives money to sponsor and to the event. Event gives entertainment to fan and exposure for the sponsor. Sponsor gives a product or service to the fan and to the event, or also money to the event. 6-10 16. Psychographics. Segmentation based on personal interest. 17. Stadium of Place: Simultaneous production and consumption of sports event at a venue. 18. Arbitrary Allocation: Promotional budgeting by "what I can afford" 19. Category. Area in which sponsorships are classified (ex: fast food) 20. Clutter: A drawback to sponsorship where sponsors blend in with all the other promotions at an event. 31-35 21-25 41-45 36. Luxury Box: Seating typically used by a corporation for business meetings and entertainment. 37. Licensor: A company with a popular official logo. 38. Licensing: Authorized use of a brand or brand name of brand mark trademark or logo. 39. Licensee: A company with a license to reproduce an official brand mark. 40. Event Marketing: Applying marketing principles to the promotion or operation of an event. 11. Gate Receipt: Total money from ticket sales for an event. 12. Geographics: Segmentation based on area region or climate. 13. Market Segment: Separating consumers into smaller groups. 14. Niche Market: A relatively small market with specialized need. 15. Organized Sport: A sport which is overseen by a sanctioning body. 46-50 Sports Marketing Review by: Jordan Savas 1. Borrowed Equity: using the appeal of the event to market a product. 2. Sports Marketing: the application of marketing to sports. 3. Sport: a source of diversion for pleasure. 4. Marketing through Sports: Marketing of a non sports product during a sporting event. 5. Sports Agent: Intermediary that markets talent and determines an athletes worth in a market. 11-15 21. Comparative Parity: Promotional Budgeting by "follow the market leader" 22. Direct Goal: A measurable and tangible goal. 23. Exclusivity: A sponsorship where only one partner is promoted or allowed promotional opportunities. 24. Feasibility: Evaluation of a sponsorship to determine "if it would work" 25. Indirect Goal: A goal which can be felt but not directly measured. 36-40 16-20 1-5

Micro-teaching Lesson

Transcript: -The Jeopardy game was used as a review for the student's exam on slope, slope-intercept form, and point-slope form. I created questions to fill into the template. -I had students answer the questions by working out the problems on paper and discussing with their partners. As we answered each question, I worked the problems out to help the students better prepare for their exam. -Some of the questions I had the students graph the equations. It was important for them to practice graphing before their exam. PowerPoint -PowerPoint is a program designed to create presentations. PowerPoint can be used as a guide for classroom notes, review activities, or even presentations for other teachers. You can project it so that everyone can see, it is a great tool to serve both visual and audio learners. -There are templates that you can download to use to help teach and assess students. I used a Jeopardy template to serve as a review game. The template uses hyperlinks to connect the slides and the main screen of the game. The teacher only has to operate it from their computer or with a SMART board. For the Future.... -Using a Jeopardy PowerPoint as a review game is suitable for all students because it puts a positive twist on the content. Students love games and I was able to see students with negative attitudes about the review really engage in the lesson. I also think that students were more willing to participate because they were working with a partner. -The Jeopardy game consisted of questions that covered and assessed the material they have learned. They had plenty of examples and I took the time to verbally and physically explain the answers to them to help make connections. In Action in the Classroom Pedagogy-Content Aspect -Using the technology allowed me to assess the students knowledge before the exam. I was able to reteach and review anything necessary for the students to understand. -While using the technology I was able to give students more time to think about questions. I had to closely monitor the classroom by circling and reminding students to stay on task. I was able to practice scaffolding, wait time, and task management. -There are a lot of different templates you can use on PowerPoint that can help engage students in a review or even learning material. I believe that using PowerPoint templates, like Jeopardy will enhance the students' learning. By using the right teaching strategies, students are able to practice, review, and make connections of the previous material. -I will use this in my future class as a review for my students because the students enjoy and focus more on the review. Technology &Pedagogy Technology Pedagogy- Content Aspect -The content was presented in a Jeopardy game allowing for peer interactions, examples, and explanations. The students were able to practice the material individually, share with their teammate, review together, and then were able to practice as a class when I reviewed the question. The students were able to refresh and gain a better understanding of the material. -I chose a Jeopardy PowerPoint to best engage the students in reviewing their material. I was able to give the students extra time for practice and see what students may have been struggling on by being able to circulate the classroom. The teaching strategies I incorporated worked well with the content because a lot of the material was computations. Minor errors could be caught by their partners, and if not, they could be corrected by myself. Technology-Pedagogy Aspect

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