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Concentration Game Template Powerpoint

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Ender's Game Powerpoint

Transcript: At Battle School, Ender is immediately seperated from the rest of the Launchies, the freshman at the school because of the preferred treatment of Colonel Graff, the principal of Battle School Ender matriculates earlier than any other student, quickly joining an army, then subsequently proving to be valuable in battles inside the battle room. The hidden reason for Ender maturing so quickly is the inception of the second Bugger War. Andrew "Ender" Wiggins is a thrid child, which other children make fun of because of Earth's two-child policy. Ender is monitored by the government because he is a potential candidate for Battle School, a school comparable to the West Point of the world for young children. Ender goes to battle school and gets bullied by the students because he is smart Some Characters Ender-Ender is the youngest of the three Wiggin children. Ender has the compassion of Valentine, his older sister, but he also has the ruthlessness of Peter, his older brother. Ender does not wish to cause harm to anyone, yet when he is confronted with a pack of students led by the bully Stilson Valentine-Valentine is Ender's older sister, and she does what she can to protect him from Peter, their sadistic older brother. Valentine has much of Ender's compassion, but she does not have Peter's ruthlessness Peter-Valentine and Ender's older brother, Peter is completely lacking in the compassion that the other two have and has only ruthlessness in its place. He is a sadistic brother and it is unclear at many points whether or not he is considering killing Ender and Valentine. Ender's Game Brief Introduction At the School....

Ender's Game Powerpoint

Transcript: by Orson Scott Card Prezi created by Jon Li At Battle School, Ender is immediately seperated from the rest of the Launchies, the freshman at the school because of the preferred treatment of Colonel Graeff, the principal of Battle School Ender matriculates earlier than any other student, quickly joining an army, then subsequently proving to be valuable in battles inside the battle room. The hidden reason for Ender maturing so quickly is the inception of the second Bugger War. This is the most impactful quote of the entire book. It's spoken by Bean, Ender's right hand man and young just like Ender. Literally, in the book, it means that in the null gravity playing field of the Battle Room, they have to reorient themselves and imagine that the enemy gate is down. This is also a life quote. It means that to succeed, you often need to think outside of the box and reposition yourself. Another interpreation is that one must lower youself to the level of the enemy and think like them to beat them. In the future, Andrew "Ender" Wiggins is a thrid child, which other children make fun of because of Earth's two-child policy. Ender is monitored by the government because he is a potential candidate for Battle School, a school comparable to the West Point of the world for young children. The government in control, and soon after Ender mortally wounds Stilson, a bully, he is accepted to the School. People like Petra, a star shooter in Ender’s first army in Battle School, motivate him to succeed and without them, Ender would be lost. Ender’s siblings, vicious Peter and loving Valentine provide a subplot in the novel and also advance the plot for Ender. Valentine and Peter take on pseudonyms Locke and Demonthesus, which are to John Locke, the Enlightment thinker and Dereferencesmonthesus, who is an ancient Greek philosopher and politician. They are allegories for political change and could be references to the author’s ideas. Colonel Rackham is the mentor to Ender and as the administrator of battle School, he advances the plot. First and foremost, in an exclusive interview with Diana Rankin, she exclaimed that this is the book that led to her interest in science fiction. If you're interested in the justification of war, read this!!!! The Marine's book list in 2011 included Ender's Game. This book is really for everyone, for those who like strong character development, motifs, and allegories, the type of person who likes politics, and readers who like action. Why you should read this... The title: Ender’s Game is a paradox, because something that ends doesn’t give off a sense of a game, and basically the title could be a reference to the conflicting feelings that Ender has throughout the story and just the entire paradox of the book, being that Ender is still an adolescent boy who’s learning how to kill an entire population On a more literal stage, the title could refer to the game that Ender played, in the Battle Room of Battle School, which was played with two teams in a null gravity environment that was a more complicated version of capture the flag. Most likely however, is that it refers to the game of life that Ender played with, growing up in such an austere environment. Ender's Personallity Significance of the Title Ender's Game Brief Introduction Who makes an appearance in the story? At the School.... His compassion earns the respect of his peers and helps his leadership, allowing his teammates to trust Ender. Also Ender is able to gain a trusted circle of friends that are important in Ender's life journey. Ender's ruthlessness allows him to win in life, and he only makes it to Command School with brutal self defense. When playing the simulation game at Command School, Ender shows his ruthlessness by sacrificing his own fleet in order to defeat the enemy one and for all. The development of leadership and self-conflict with Ender is vast, as the story can be percieved on the level of Character vs. self, and this viewpoint can represent another medium as to which the story can be views.

Video Game Template

Transcript: Conclusion Question 1 The population is all the students that are studyin at AUS. The sampling technique that will be used is non random sampling. The survey is distributed to 100 students at AUS in a form of an online link. The survey consisted of 9 questions to determine the effectiveness of video games on students academic performance and behavior. Effects of Video Games on Mental Health Stermer and Burges (2012), carried a research among 650 students concerning their video games playing history and the impact video games had on the students' GPA. Results showed that there was negative variation between the grades of a student before they started playing the video games and after they started. Buelow, Okdie and Cooper (2015) researched on the positive effects of video games and found out that games demand quick and fast thinking. The data was collected from a survey which consist of 9 questions: Population and Sampling Video games and College Students Performance Results Question 4 Previous Studies: Study 1 Study 4 Study 3 Question 2 The results of the survey showed that there is no correlation whether a student academic performance and behavior might be affected by over exposure to video games. On Students Academic Performance and Behavior Question 6 Question 3 More Specifically, Online games played on PlayStation, Xbox, PC, Mobile phones and Tablets Impacts of Video Games Greitemeyer and Muggee (2014) argued that people addicted to video games would not even pick calls when called because they are playing. Domadid, Festl and Quandt (2014), suggested that students spend their free times indoor playing video games and the only chance they have to interact they sleep because they are exhausted. Question 5 Start Research Question: Thank you To what extent do video games impact students academic performance and behavior at the American University of Sharjah? Study 2 Violent games sparked a debate following an increment is school shootings by boys. Ander, Gentile and Buckley (2007). Ferguson and Olson (2014) agreed that boys who play violent video games have a higher chance of shooting than those did not play games at all. According to Anderson (2007), "high exposure to violent video games would be linked to higher levels of agressive behavior." Burgess and Stermer (2012) explained that consistent play of a video game without success or without making it to the next levels make students angry. Video games were first introduced in 1947. However, in the past years technological developments saw change in games people play. They shifted from playing ball games, athletics, drawing to play video games. Video games have huge irreversible impacts on young peopl especially students and their behavior This study requires quantitative approach. The study will survey students that are studying at AUS. Online survey will be used, since they are cost effective, collects data from a wide range of people and can be developed in less time. Methodology By Khawla AlNuaimi 53147 References End Video Games and Social Interaction The research paper is an analysis of the impacts that video games carry on students academic behavior and performance. Question 7 Question 8 Question 9 Gentile (2011), proves that there are risks that are associated with video games for about three hours a week. Gentile reported that those who play more than three hours a week have a high probability of becoming pathological gamers. Thus, thry suffer in a long term from a physical disorder such as chronic low back pain (LBP). Effects of Video Games on Behaviourisim Abstract

PowerPoint Game Templates

Transcript: Example of a Jeopardy Template By: Laken Feeser and Rachel Chapman When creating without a template... http://www.edtechnetwork.com/powerpoint.html https://www.thebalance.com/free-family-feud-powerpoint-templates-1358184 Example of a Deal or No Deal Template PowerPoint Game Templates There are free templates for games such as jeopardy, wheel of fortune, and cash cab that can be downloaded online. However, some templates may cost more money depending on the complexity of the game. Classroom Games that Make Test Review and Memorization Fun! (n.d.). Retrieved February 17, 2017, from http://people.uncw.edu/ertzbergerj/msgames.htm Fisher, S. (n.d.). Customize a PowerPoint Game for Your Class with These Free Templates. Retrieved February 17, 2017, from https://www.thebalance.com/free-powerpoint-games-for-teachers-1358169 1. Users will begin with a lot of slides all with the same basic graphic design. 2. The, decide and create a series of questions that are to be asked during the game. 3. By hyper linking certain answers to different slides, the game jumps from slide to slide while playing the game. 4. This kind of setup is normally seen as a simple quiz show game. Example of a Wheel of Fortune Template https://www.teacherspayteachers.com/Product/Wheel-of-Riches-PowerPoint-Template-Plays-Just-Like-Wheel-of-Fortune-383606 Games can be made in order to make a fun and easy way to learn. Popular game templates include: Family Feud Millionaire Jeopardy and other quiz shows. http://www.free-power-point-templates.com/deal-powerpoint-template/ Quick video on template "Millionaire" PowerPoint Games Some games are easier to make compared to others If users are unsure whether or not downloading certain templates is safe, you can actually make your own game by just simply using PowerPoint. add logo here References Example of a Family Feud Template PowerPoint Games are a great way to introduce new concepts and ideas You can create a fun, competitive atmosphere with the use of different templates You can change and rearrange information to correlate with the topic or idea being discussed. Great with students, workers, family, etc. For example: With games like Jeopardy and Family Feud, players can pick practically any answers. The person who is running the game will have to have all of the answers in order to determine if players are correct or not. However, with a game like Who Wants to be a Millionaire, the players only have a choice between answers, A, B, C, or D. Therefore, when the player decides their answer, the person running the game clicks it, and the game will tell them whether they are right or wrong.

Concentration Game

Transcript: HIGHLY RECCOMMEND!!! Concentration, concentration is the game. Keep the rhythm, keep the rhythm of the game. Topic is _______, starting with ________. Vygotsky's sociocultural theory social interactions within zone of development goal: participations in cultural activities and practices By Amy Tran & Dani Tran The concentration game allows children to use cognitive, physical, and socioemotional development in a fun active way through rhythm and words. According to the NEA (National Education Association) Physical activity throughout the school day is necessary for children to re-energize themselves and to be able to maintain focus on their school work. Being involved in movement positively affects children both cognitively and physically. Cognitive Analysis Now break up into table groups (five groups) and play the game! GAME RULES No one can repeat what someone has said. Keep the rhythm of claps. If you hesitate or repeat a word, you are out of the game. Example topics: colors, animals, fruits, etc Concentration Game: Clapping and Language Game How to Play! Physical Analysis Piaget’s Concrete Operational Theory: classification ability name and identify sets of objects During middle childhood... Concentration Game Build's their confidence because they have no time to hesitate and they have a few seconds to project their word to the group Positive emotions help overcome the increased daily experience of negative emotions during middle child Builds friendship through playing the game Because you can’t play this game by yourself No one is left out in this game, everyone has a part. Is there competition? Children can police themselves Let's try it out! Minimum age is ~8 years old (3rd to 4th grade)*** Minimum number of players are 2 however, the more players there is the more challenging and fun! GENDER NEUTRAL! More developed motor skills Coordination and Agility Significant changes in brain regions associated with impulse control, decision making, and ability to multitask RECOMMENDATION ? Socioemotional Analysis SO WHAT? Requires listening skills, awareness, & complete attention This game allows the students to think about a specific topic (subject) and think of words connected to the topic, while having to clap at the same time. Metamemory; most 7-8 year olds not only know and remember more but they also know more about memory itself. no materials needed, could be played anywhere. all it needs is YOU!

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